Movie Master
A live storefront and browser game for an unusual one-person business. I started with a static site, then added analytics and public leaderboards when real use called for them.
Live business · 2 game modes · 25 benchmark scenarios
Selected work
A live storefront and browser game for an unusual one-person business. I started with a static site, then added analytics and public leaderboards when real use called for them.
Live business · 2 game modes · 25 benchmark scenarios
A distraction-free Garmin watch face I designed for the watch I wear every day. Physical-device testing shaped the layout, settings, and rendering strategy.
260 × 260 display · 5 typefaces · tested on hardware
A reader and publishing pipeline for my hand-drawn comics. One guided command prepares the images, derives the catalog data, validates the content, and gets a new comic ready to publish.
14 published works · 94 pages · guided import command
About
I’m a software engineering student at the University of Minnesota Crookston, studying online from Minneapolis and graduating in spring 2028. Most of my projects begin close to home: a person who needs a website, a tool I wish existed, or a task I am tired of doing by hand.
What interests me most comes next. I test with real people and real devices, fix the awkward cases, and simplify the next update. That has led me from static pages to backend services, from a simulator to a physical watch, and from a manual publishing checklist to a reusable command-line tool.
Contact
I’m open to full-stack, frontend, developer tooling, and device-software roles. I’m happy to walk through any of these projects and the decisions behind them.